![]() Especially this is true when both camera movement and motion of other objects ( like camera in car moving) becomes sometimes problematic. The more MOTION there is, which is also dependent on lens and depth of field and so on, the more the stabilizer FIX is challenged to give you the best quality. ![]() Mostly it is pretty cool and works for most people cause they are not exactly looking at quality of image as much as they are looking to fix screwed up shaking of camera during shoot. This degrades the image no matter what is being corrected, cause when you zoom in on it, and do fun stuff, and THEN zoom back out to original size, there is some degradation. THEN it has to blow up the image ( frame ) to the original size again to fill the frame. In order to do this the program basically zooms in on the entire frame ( so it has some room to make corrections around the edges of the frame ), and does it's magic stuff. ![]() What I think I learned ( I'm not smart but I try to understand what I can ) is that the software tries to see what pixels are changing locations in each frame and tries to keep them located close to where they WERE before they went nuts and moved a lot. I wasn't able to physically move the camera perfectly smooth ( as if it was on a camera dolly or a professional Steadicam rig ) cause I am a wimp. ![]() I have only tested warp stabilizer once with cs6 using a hand held camera with a cheap Steadicam.
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